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Sometimes along the way we have learned things that fundamentally changed our way of thinking, and sometimes we have gone back and fundamentally changed parts of the game to reflect that.” We just had to learn by doing, by making mistakes, by screwing things up and starting them over again. “This hasn’t been about polish for polish’s sake it’s been about learning all there is to know about how to make great games, and using it to make a great game. They are still indeed working on Black Mesa: Source, tirelessly they have just learned not to say when exactly it will be released.
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Montero was quick to dismiss fears that the game has simply become a myth, something that is mentioned every April fools with the hope of one year it might be coming true. In the end, all of that hurt us more than helped us.” “If I could go back in time and prevent us from releasing the media and hyping up the public the way that we did,” he says, “I would. With regards to the trailer released in 2008 that got everyone excited, Montero says looking back it was probably a mistake by releasing media so soon into the project. It’s like trying to remake Top Gun without Don Simpson and Jerry Bruckheimer, it just wouldn’t work. Yes, I can see how that would be somewhat of a challenge, considering Valve’s limitless resources and time in making their titles, not to mention the vastly talented team behind them. “Turns out that is very tough to do from every angle of development. “We have always wanted Black Mesa to be Valve-quality,” Montero tells RPS.
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Whilst speaking with Grayson, it becomes clear that Montero feels perhaps the talented team bit off slightly more than they could chew and also overpromised with regards to unrealistic release dates which has kept fans waiting for nearly 5 years now.Īs Montero clearly states, Black Mesa: Source cannot be a straight up port of Half-Life, since that is actually illegal – instead the project has become a full blown remake which features over 2,000 custom models, choreographed scenes and over 6,500 lines of new dialogue. A few years down the line however and there is still no sign that the highly anticipated project will come to fruition, fortunately, that’s about to change.Īt Rock, Paper Shotgun, reporter Nathan Grayson was fortunate enough to spend some time with Carlos Montero who is the Project Lead on Black Mesa: Source. A trailer was released at the time and it looked, well, just short of incredible. Around 4 years ago a team of freelance and mightily enthusiastic developers undertook a project called Black Mesa: Source, which would be a complete re-imagination of Valve’s award winning classic Half-Life utilising today’s Source engine.
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